The VenNexis Design System Map

Design is a system of thought.

Thirty-five disciplines, four domains, one north star. Most studios sell you a list of services. This is the map underneath them: what depends on what, and in which order it pays to move.

Eleven of the thirty-five are packaged as services. The rest we do inside engagements. Either way, the order matters more than the list.

Open the map
VenNexis · Design Operations

Start at the north star

Four domains, one connected system.

  • 01Pick your stage to see the order of moves
  • 02Select any node for detail and what to do next
  • 03Drag to orbit, scroll to zoom
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Diagram of the design system. Business Growth at the centre, ringed by four outcomes (Customer Experience, Operational Excellence, Digital Transformation, Sustainable Innovation) and four domains (Human-Centred Design, Product and Experience, Go-to-Market, Design Operations). The full list of disciplines follows below.

VenNexis · Design Operations

The map, as a list.

The same thirty-five disciplines, in reading order. Choose your stage to see the sequence, and what to defer.

Something works. Now prove it works reliably, for more people, without the founders in the room.

Order of execution · 14 moves

  1. 01

    Data & Insight

    You finally have enough traffic for numbers to mean something.

  2. 02

    User Research

    Re-run discovery. Your seed-stage assumptions have expired.

    Delivered as Customer Intelligence Research →
  3. 03

    Prototyping & Validation

    Test the risky bets. Ship the settled ones.

    Delivered as Hypothesis Testing Sprint →
  4. 04

    Inclusive Design

    Enterprise buyers will ask for conformance. Be ready.

  5. 05

    Product Design

    Move from one hero feature to a coherent product.

    Delivered as Product Design →
  6. 06

    UX Design

    Fix the flows that quietly leak your funnel.

  7. 07

    Content Design

    Rewrite the words that generate support tickets.

  8. 08

    UI Design

    Raise the finish level to match the price you charge.

  9. 09

    Interaction & Motion

    Use motion to explain state, not to decorate it.

  10. 10

    Design Strategy

    Decide what you will not build this year.

    Delivered as Product Strategy & Growth →
  11. 11

    Brand Design

    Now brand compounds, because there is something real behind it.

    Delivered as Brand & Marketing Design →
  12. 12

    Marketing & Growth

    Activation first. Paid spend on a leaky funnel just costs more.

    Delivered as Brand & Marketing Design →
  13. 13

    Customer Experience Design

    Map the journey before support volume defines it for you.

  14. 14

    Design Systems

    Start the system once you are repeating yourself, not before.

    Delivered as Design Systems →

Next horizon · 3

  • Process & Delivery

    Formal ops before a system to operate is process for its own sake.

  • Team & Collaboration

    Structure follows the system. Get the system stable first.

  • Measurement & Impact

    Worth starting informally. Formal attribution can wait a quarter.

Start with the Growth Experience Audit

The full system · 35 disciplines

Human-Centred Design

Product & Experience

  • Product Design · Product Design
  • UX Design
  • UI Design
  • Content Design
  • Interaction & Motion

Go-to-Market

Design Operations

This is the accessible view of the map. On a desktop browser it renders as an interactive 3D model. Both carry the same content.

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